Tuesday, July 10, 2012

Motivarti and Sketches

I'm honored and excited to be a part of Motivarti's Fall 2012 Mentoring program! 
Motivarti provides the opportunity for one-on-one mentorship and best of all, 
applications for mentees are accepted worldwide. Please click through for details :)





Below are a few sketches, a sort of exercise in doing my best
to simply play, relax and be present while I'm painting
rather than put the pressure on.





Friday, June 8, 2012

WorkshopSF and Sketch Collection

Incredibly honored, humbled and intimidated to be a part of 
Massive Black's WorkshopSF this year, click the image for details:


August 9th-12th
Hope to see you there !
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A collection of  unfinished sketches I'll most likely never finish, but still value.
Odds and ends, rough edges and recycling abound -






















Friday, May 25, 2012

The King's Lance


Was happy to be contacted to help the folks behind The King's Lance pitch their dream project, now on Kickstarter. Sometimes concept art takes years to give energy back, so it's also been nice to have work to share so soon after completion and to be able to help with promotion.

The game seems fun, and I'm all for more depth in iOS entertainment. Have a look,
http://www.kickstarter.com/projects/2046532057/the-kings-lance

Tuesday, May 15, 2012

PSD Visual Walkthrough: Oppidum Nocturne


Had a few requests to share some process .PSDs, I hope it can be of use:

Done my best to clean this one up, reduce file size, but keep as much relevant information intact as possible. What isn't shown is the large amount of time spent revising, revisiting and otherwise experimenting.

More progress to share on the Oppidum Prototype soon !


Tuesday, April 10, 2012

Republique





Was happy to help Camoflaj with some pitch work imagery
for their Kickstarter project that was launched today: Click !

If you're a fan of Stealth Games, Small Studios, iOS games, Awesome things:
Their game Republique looks to have great potential, I can't wait to see more !

This was a last minute, one day job, unlike anything I had done before and I have to say it was nice to dip into new territory. It's rough around the edges, and I'd probably done things a bit differently if I had had more time; but it's always interesting and enriching to see the results of a limited palette.

Smart Objects made the work mostly worry free and allowed me the ability to design in perspective on the fly using a handful of free-to-use textures and a first for me, a fair amount of my own photographic reference.

Don't miss the updates on my sketchblog !